Modular tower building kit for Gateway artists.Finish implementing geographically-aware water colors.Our goal is to maintain compatibility as much as possible. We know that users have all sorts of ortho photo packs that they are using currently in X-Plane 11.Tune coastlines/beaches embedded new scenery tiles.Due to the sheer size of this data, the import process alone takes several days. We import piles and piles of data and then use it to create our global scenery.Complete data import/finish scenery tile generation.Rain/Snow shaders for airports and global scenery.Austin is working on a blog post now to provide an overview of the changes that have been made for X-Plane 12.Early Access will also be available on Steam.These will be available from in North America and by Aerosoft in Europe. DVD copies of X-Plane 12 will be available later on, once X-Plane 12 is out of Early Access.During Early Access, X-Plane 12 digital keys will include access to X-Plane 11 as well.X-Plane 12 will be available for purchase as a digital key for $59.99, just like always.Everyone will be able to purchase X-Plane 12.As we get closer to this public stage, we wanted to share a quick look into where we are in the development process, what’s being worked on currently, and what else needs to be completed before we release. new elements: noise-barriers, car repairs, car shops, furniture shops, IKEAs, fire-stations, transformer-towersĮ.g.Our next milestone is the Early Access release of X-Plane 12.Layer 3a-details included (you may already know from X-Europe).Microsoft building footprints included where available.And we reworked US houses and churches, thanks to Pete for his help. The last months and weeks I generated > 100,000 tiles, some multiple times, and > 32 GB of data. More screenshots at and Aerosoft forum (in German) Thanks to user who did the script, we are proud that we now included these footprints into the sceneries to complete and fill poor OSM data.Īn impressive number of 213,442,146 buildings are newly added to the continental sceneries. Microsoft published on github computer generated building footprints for various countries: USA, Canada, Australia and parts of South America and Africa. Posted in X-Plane 11, X-Plane 12 | Updates v2.0 for all X-A packages All new versions for XP11 and XP12 and the new vegetation library will be released at the start of the public beta of XP12 (when it is not on my holiday□). X-A packages will then have the latest developments from X-EUROPE. The overlap of adjacent packages will be optimised to ensure an impressive flight without gaps between continents. The versions for XP11 and XP12 are almost identical, for XP12 there will be some changes to use the new vegetation, so a new vegetation library is required. Here’s an overview what’s coming next to illustrate the versions you’ll soon be able to download and fly: X-Plane 11Ģ00 gigabytes of data are processed to create over 116,000 tiles. We are part of the X-Plane developers workspace and thanks to the access, all of the packages (X-EUROPE, X-AMERICA, X-AFRICA, X-ASIA, X-AUSTRALIA-OCEANIA, X-ANTARCTICA) are already adapted for XP12 and actually in the final generation, including the new vegetation and with (besides the current OSM data) much more (exactly 788,235,841) Microsoft global building footprints to complete the landscapes all over the world. Laminar Research recently posted development news for X-Plane 12 and announced the next milestone, the early access release of X-Plane 12. Posted in X-Plane 11, X-Plane 12 | X-Plane 12 and major updates Manila, Philippines (4k screenshot of X-ASIA 3.0) Layer 4-scenery – containing the buildings – has increased dramatically: Many, many buildings (almost a billion in total) were added from Microsoft Building Footprints (MSBF) AFTER matching with OSM, about one third OSM, two thirds MSBF: 510,265,762Ĭatania, Italy (4k screenshot of X-EUROPE 5.9) 200 GiB of data were processed over the last 4 weeks, in pre-, main- and post-processing, a stressful time for the computer and me, it worked day and night and generated a total of 112,969 tiles.
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